Agents of Ioun
Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness.
Restwell Keep lies east of the Chaos Scar and takes about a day and a half to travel by foot. There is no road between the two locations.
Restwell Keep consists of an outer wall with an interior bisected into northern and southern ends by an inner wall, called the inner bailey and outer bailey respectively. The inner bailey is home to Lord Drysdale and his coterie of soldiers and advisors. He dwells within a small fortress, the keep’s final line of defense, nestled against the northern wall. A large, open area between the fortress and the interior wall hosts a parade ground and stables for Drysdale’s cavalry.
The outer bailey is home to the bulk of the keep’s civilian residents, most of whom settled here during the rule of the Six Blades of Fortune. Crowded with small buildings, this area hosts an inn, a tavern, a bank, and other businesses, along with private apartments for long-term visitors to the keep. A small marketplace serves the merchants and farmers who visit the keep to sell their wares, though the everpresent threat of monsters from the Chaos Scar (and the presence of the Crossroads black market business) prevents Restwell from becoming a thriving hub of commerce. Still, the locals make enough profit from adventurers and the treasures they recover from the Scar to maintain a healthy living. The folk of the keep are by no means wealthy, but neither are they destitute.