Agents of Ioun

Preparations for War
Session 14 (with guest player)
  • The Agents of Ioun are met at the border of Harken Forest by elven hunters, who escort the heroes to the Woodsinger encampment. There they meet Eryiel, the elven clan leader who they successfully persuade to send aid to the Harkenwold resistance.
  • The heroes sneak back into Albridge and meet with resistance leader Dar Gremath who alerts them to recent Circle of Iron troop movements. Apparently, the patrols are being recalled which leads Dar Gremath to believe that they are amassing an army to march against Albridge. He sends a young lookout to lead the party to set an ambush against Circle of Iron caravans.
  • While moving into position, they Agents of Ioun discover a patrol searching for them. They successfully defeat the Circle of Iron soldiers, along with a giant drake.
  • After spending the night in an abandoned farmhouse (where Vesta has a third dream, this time where she’s a small child), the party is contacted by a young halfling rider who relays a call to arms from Dar Gremath. They return to Albridge where they find the town strangely devoid of Circle of Iron soldiers. They meet with resistance leaders. From all the Harkenwold villages, including their former comrade Gauthus Longshaft representing the Woodsinger elves.
  • Once plans are made, preparations for battle begin. The heroes assist in the preparations based on their individual strengths; and Sealannan holds a pep-rally that evening to motivate the troops.
  • The next day, Nazin Redthorne’s Circle of Iron march against the Harkenwols resistance and the Battle of Albridge is joined. The Agents of Ioun go on the offensive, taking out a squad of soldiers. But the battle is far from over…
Joining the Resistance
Session 13
  • The heroes’ rest is interrupted by the return of a Bullywug raiding party with a hogtied human child in tow. A clever impersonation of a croaking bullywug allows the Agents of Ioun to ambush the frogmen.
  • After spending the night camping in the bullywug’s cave, the party travels to the village of Tor’s Hold to return the boy Heren to a grateful community. The party meets Bran Torsson, the village elder who thanks them for ridding the townsfolk of the bullywug threat. The farmers of Tor’s Hold pledge their swords to Dar Gremath’s resistance.
  • That night, Vesta awakens to find Sealannan “borrowing” her magic mirror in the middle of the night. Sealannan tells her that he felt duty bound to keep the Loremaster informed of the group’s progress, and chastised Vesta for not doing so herself earlier.
  • The next day, the Agents of Ioun follow the path along the White River eastward towards Albridge, where the Circle of Iron have a much stronger presence. Although advised by Bran Torsson of the virtues of secrecy by which the resistance owes its survival, the Agents of Ioun start a bar brawl with some Circle of Iron soldiers.
  • While questioning the last remaining Circle of Iron survivor, the Agents of Ioun are confronted by Dar Gremath, who is upset that they have brough open violence into town and placing the resistance in danger. He advises against a direct assault on Iron Keep – instead suggesting drawing out the invaders by harrassing their patrols and caravans with guerella tactics. He is very worried that the resistance forces are spread thin among the outlying villages, outnumbered and ill equiped, however, enlisting the help of the otherwise reclusive Woodsinger elves may help turn the tide.
  • The party travels south, over the White River, past the burned out village of Marl, toward the Harken Forest, and the last known location of the Woodsinger elves.
Frogmen of the Toadwallow Marsh
Session 12
  • The Agents of Ioun spend the night at the Nentir Inn before setting off east toward Harkenwald the next morning. After travelling down the King’s road through Harken Forest, they come across a group of brigands threatening to burn a farmhouse on one of the steadings of Harkenwald. The party defeats the bandits and capture the one attempting to escape. Ilyanna, the matron of the farm, identified the brigands as members of the Circle of Iron, a mercenary group which have imprisoned Lord Stockmer and terrorize the population on Harkenwald. She directs them to talk with a nearby druid Reithann, as well as the stablemaster Dar Gremath in Albridge, who are organizing a resistance.
  • The party decides to talk with the elderly druid Reithann and her apprentices. She welcomes them into her home and has a meal prepared for them. She describes the situation in Harkenwald, and how the Cirlcle of Iron have recruited the bullywug tribe to harrass the western villages. As a result, the inhabitants of Harkenwald cannot unite against against the Circle with their attention divided such. The Agents of Ioun decide to eliminate the bullywug threat before meeting with resistance leaders.
  • The party travels west along the White River trail, following the druid’s directions toward the Toadwallow Marsh. There, they defeat the bullywug tribe and their chieftain in their cave.
Fallcrest Burns

Session 11

  • The party follows the town guard to the chaotic scene of a burning building and an unruly crowd watching. They attempt to assist with putting out the fire, but it rages out of control through the night and by morning a city block is lost.
    – The party gains a level on imfamy as a result, with many townspeople blaming them for getting in the way of local authorities who could have handled the situation, or for setting the fire themselves.
  • They return to the Nentir Inn to rest and recuperate. When they awaken, they receive a summons to appear before Lord Warden Marcklehay , the soverign of Fallcrest.
    – The Agents of Ioun are questioned about their involvement in the previous day’s events, and Marcklehay is appreciative of their attempt to assist
    – The party tells of their mission to re-establish the Ioun Temple Outpost
    – The party tells of their investigation into the disappearance of Vali’Ruml. Marshal Willice Swordhand, captain of the town guard, is shocked to hear that the party discovered the stylized flame pin in Vali’Ruml’s flower shop. They had assumed that the dragonborn pair had moved and the case was closed. Lord Warden Marcklehay ordered the case reopened and promised to assist in locating Rhan’Ruml’s sister.
    – Marcklehay asks for the party’s assistance in contacting Baron Stockmer in Harkenwald. The party know about the fall of Harkenwald from Theryassa’s Letter but decide to say nothing at this time. Sealannan disapproves.
  • While returning to the Nentir Inn, Vesta notices a hand drawn flame symbol on a storefront as they pass. They hear noise coming from inside the building and investigate. They find and defeat cultists and fire elementals setting fire to the store. The party captures two of the cultists and rescue the family trapped upstairs. They then assist the town guard in putting out the burning building, this time successfully.
    – Although one cultist successfully frees himself and self-imolates, they party question the remaining cultist.
    – “The Firebinger comes and the Fire Lord will consume all!”
    – The party learn that Vali’Ruml and her husband Agarl’Ukak are held by the cult of the Fire Lord.
    – They also learn that Vali’Ruml has some part to play in bringing about the Firebringer
  • As they town guard take the raving cultist into custody, the party is left to decide their next move.
Through the Looking Glass

Session 10

  • The party concludes their psychadelic adventure
    – Vesta is falsely accused of stealing the Tarts and the party defends her in court
    – Vesta is found guilty and sentenced to execution. The party defends her from a giant ogre executioner and a mass of face cards
    – The party excapes and finds Paul McCartney’s cottage in the woods. There, they find some magical items: a +2 Dancing Longsword, a Squirrel-flute, and a container of lubrication which Rhan used to augment his scimitar.
    – The party escapes through the mirror and discovers a room of portals, each of which leads to an alternate Fallcrest from the one they originally left. A demon unsuccessfully attempted to prevent their return.
  • The Agents of Ioun awoke in the healers ward in the Fallcrest Temple after spending over a week there in a catatonic state, unable to be aroused by the temple healers.
    – They learn that Doriath was successfully raised, and has returned to Winterhaven to report to Loremaster Arthurius
    – They utilize the temple’s library to research the demon and the multiverse
    – They meet a drow Avenger of Ioun Hegh Dah, sent by the Loremaster to assist the party
  • On the way to the Nentir Inn, the party discovers the remains of a burned out building. They learn from the city guards that this is not the first fire in the town, but before they can learn more, they hear an alarm bell in the distance.
The Story Thus Far
Quickie summary of the first few sessions

Session 1:

  • Party survives Gauntlet of Traps to narrowly thwart a summoning ritual which would open a portal to [unknown] and unleash an army on this plane.
  • Party offered power/wealth/fame by [unknown], the mysterious entity leading the invasion army. They said “no” much to the entity’s displeasure
  • Party recovers Tome of Portals, a lost book of knowledge

Session 2:

  • Party is ambushed by undead led by Vecna cultist looking for Tome of Portals – Rhan’Ruml arrives just in time to save the party
  • Rhan was delayed because he was waiting for sister Vali’Ruml who missed an appointment with him
  • Party discovers giant ant colony while travelling back to Ioun Temple
  • Party reports to Loremaster Arthurius and given quest to explore Chaos Scar and reestablish Ioun Temple Outpost

Session 3:

  • Party takes out giant ant colony, destroying queen and her eggs in the process
  • Party finds big pile of loot collected by worker ants, including various magical items and Vali’s Necklace

Session 4-5: (Tim Session)

  • Party ambushed by kobolds – clear out nearby caves filled with classic 1st Edition monsters
  • Party discovers hidden tomb of Vecna priest, opens a sealed bone scroll case which unleashes unknown horrors yet to be determined
  • Vestahad bad dream during an extended rest
  • Party starts journey from Winterhaven to Fallcrest – meets Brother Desmond prior to departure
  • Party gets to know each other a little better on the road

Session 6:

  • Party ambushed by bandits on road to Fallcrest, capture bandits and bring them to justice in Fallcrest courts
  • Party seeks lodging at Nentir Inn
    – Meets Gauthus Longshaft, elven warpriest of Corellon, who knows a little too much about the party’s quest for comfort
    – Meets half-elven proprietor of Nentir Inn Erandil Zemoar
    – Meets Hammerfast dwarves and offered employment as caravan guard
    – Meets tiefling gambler Serim Selduzar
  • Party searches for rumors in Fallcrest
    – Learns of goblin raiding parties harrassing caravans
    – Learns of ruins in nearby forest from ranger
    – Learns that Vali has not been seen by Ioun Temple cleric
  • Party investigates Vali’s Flower Shop – ransacked by looters
    – Discovers pin of stylized flame motif
    – Learns from neighbors that Vali and husband have not been seen for almost 2 weeks – no known plans for travel
    – Consults merchant, jeweler, Ioun cleric and Moradin cleric in attempt to identify flame symbol
    – Flame pin is not magical in nature, but magic was utilized in its creation

Session 7 (My lucky number):

  • Party leaves Fallcrest and attempts to follow the ranger’s directions to the ruins in the Cloak Wood
    – Party has a difficult time navigating throught the thick woods
    – Party finds “battle damaged” horse but no rider to be found
    – Party follows horse’s trail of blood
    – The not-so-quiet party is ambushed by goblin raiders led by Boontah, based in old crumbled ruins, accompanied by a human female soldier dressed in black with a silver ring-shaped insignia. All become crispy remnants of their former selves.
  • Party discovers a letter to Theryassa, detailing “the Circle’s” plans to destabilized the Nentir Vale and conquer the settlements of Fallcrest & Restwell Keep. Apparently Harkenwold has already fallen. Also, the “Dread Lord” is upset at the loss of the Tome of Portals
  • Party is discovered by the dwarven sentinel Frugold Runehouseand this animal companion, the aptly named black bear Buttercup
  • Party eventually finds the temple – now a ruined temple repurposed by the cult of Vecna
    – Party finds the diary of the Ioun cleric, as well as a hidden stash of potions and holy water
    – Party destroys the statue of Vecna and rededicates the temple’s altar to Ioun (Ioun smiles)
    – Party is attacked by the undead remains of the Vecna cleric and a hapless group of unfortunate adventurers
    – Party discovers a black gem which brightly glows purple, believed to be the source of the undead reanimation
  • The dwarf interrupts the party’s investigations to alert them of something very bad happening outside. He is visibly shaken.

Session 8:

  • The Party returns upstairs to find a zombie horde shambling towards to ruined temple from all sides. With no escape in sight, the party decides to fortify the structure as best possible.
  • The Party fights off wave after wave of zombies until morning
    – They discover that the zombies are drawn to the mysterious purple-glowing gem Vesta carrys
    – They are forced to kill the undead versions of prior foes: Boontah and Theryassa
    – They are forced to kill the undead version of their fomer comrade: Doriath
  • At daybreak, the undead horde returns to its former dead status and the ruined temple is now surrounded by thousands of decomposing bodies

Session 9: (Tim and Mack Combined Session)

  • The Party utilizes arcane and religious rituals to destroy the mysterious gem
  • The Party digs their way out of the ruined Temple and returns to Fallcrest
  • The body of Doriath is brought to the Temple of Erathis/Ioun/Moradin in the hopes of resurrection
  • Vesta has another dream
  • The Party spends some time in Fallcrest, before being summoned back to the ruined Ioun Temple. On the way there, the Party becomes lost and goes “down the rabbit hole”.
    – They meet a giant caterpillar smoking a hookah, and kill it
    – They participate in a lifesize game of Chess

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